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If it has NOT been updated, the game will not download it.
STEAM ADDONS DIRECTLY MOD
This became a huge issue, as people found and tried to use this outdated content on their servers, which usually resulted in the server instantly crashing.īecause of this, the developer had to add a feature to the automatic downloader that looks to see if the mod or map has been updated to run on the new Unity 2017 version of the game.
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Many mods and maps had been abandoned by their authors, and were never updated.
STEAM ADDONS DIRECTLY UPDATE
The developers of the mods and maps had to update their creations to make them work with the major changes that were introduced in that version. (the red block is the server IP, which we covered up for this picture) A Note about Workshop Downloads for UnturnedĪfter the developer of Unturned switched the core graphics engine used by the game some time ago (Version 3.28), much of the content on the Steam Workshop became outdated and unusable in the game. Using this method, the game automatically sorts the mods into the correct folders (maps into "Maps", other items into "Content" in the /server/unturned" directory). You will see in the Console section of the control panel that the Steam Workshop mods are being downloaded, and installed automatically. You're all set to start your server up, and it will begin the process of downloading the workshop content.
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When you're finished making edits, click the blue "Save" button in the upper right corner. Remove any blank lines from the config file, until it looks something like the screenshot below.ĭo not alter any other part of the config file, the other lines in the config are required for the config file to do it's job correctly. Add a comma after each ID number, except for the last ID number which needs no comma at the end. In between the white brackets, put each ID number on it's own line. Press Enter on your keyboard a couple times to give yourself some space to add in the ID numbers like so: You will be placing all of the Workshop ID numbers you've recorded in your text document (Notepadd++) and entering them in between those 2 brackets. The line you need to edit is the first one, File_IDs. If this is the first time opening this file, you will see something like the screenshot below. Select the file and then click on the "Edit" button. Inside the unturned folder will be a file called WorkshopDownloadConfig.json. Once the server has started up, stop it, and when you look in the servers folder, you should see a newly created unturned folder. The game will create a series of folders and files when it starts up. If you don't see an unturned folder there, it means you have not started the server as least once yet. In order to use the automatic workshop ID download method, you must navigate to the unturned folder, which is inside the server folder in the main directory of the File Manager on the left hand side of your NodePanel. This list won't show the Steam Workshop ID number however, you will need to click on each one to bring you to their pages to find their ID numbers like in the example above. You can also pull up a list of all the mods you've subscribed to if you enter the Steam Workshop, and click "Browse", then "Subscribed Items". You can see their ID numbers on each workshop addons URL link. Write them down as you subscribe to them in Steam.
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You will use the program to help you record and transfer the Steam Workshop ID numbers for each mod you want to install to your server. We recommend you have a text document on hand open such as Notepad++, if you plan on using the automatic download method. Subscribe to the workshop content you want to use on your server from the Steam client, and let it download to your PC. Subscribe to Mods or Maps on Steam Workshop