#Fallout 3 enb not working windows 10 software
But because software AA loads after the scene is rendered, it can be used alongside ENB. I still don't fully understand it myself.Īnyway, Boris (creator of ENB and ENBoost) realizes this and he developed some some software AA in the ENB itself. It's weird because the effects themselves are post-processed so they are rendered after the scene is loaded. Not 100% sure why, but that is what I have come to learn through posting on forums and stuff. This is because (correct me if I am wrong, please) when the d3d9.dll is injected into the game, it does so before the scene is rendered so it conflicts with the hardware AA. So even though you have a good GPU, when using ENBoost or ENB hardware AA is disabled. The bad thing is that in older games (especially ones with finicky engines) software AA is not nearly as effective. The good thing about software AA is that it puts much less load on the GPU and can, in most current games, look just as good as hardware AA. This form of AA is applied after the scene is rendered by the GPU using complex algorithms it can detect aliased edges and blur them to look smooth. The other common form of AA is software AA. This puts a much heavier load on the GPU hence the name hardware AA as the GPU is doing all the heavy lifting. They apply AA before the scene is rendered. The first is called hardware AA and things like Supersampling and Multi-Sampling (the games native AA) fall under this category. There are two common forms of Anti-Aliasing.
![fallout 3 enb not working windows 10 fallout 3 enb not working windows 10](https://i.ytimg.com/vi/qDaNltjuyOs/maxresdefault.jpg)
If you want to use ENBoost or ENB then hardware AA (i.e. No, you're not missing something obvious.